fix: resolve race condition in ButtonAction using a generation counter for safety
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This commit is contained in:
spinline
2026-02-13 13:50:47 +03:00
parent a12265573c
commit 80f9e5cda2

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@@ -11,16 +11,22 @@ pub fn ButtonAction(
#[prop(default = ButtonVariant::Default)] variant: ButtonVariant,
) -> impl IntoView {
let is_holding = RwSignal::new(false);
let generation = StoredValue::new(0u64);
let on_down = move |_| {
generation.update_value(|g| *g += 1);
is_holding.set(true);
};
// Explicitly define handlers to avoid type mismatches between Mouse and Touch events
let on_down = move |_| is_holding.set(true);
let on_up = move |_| is_holding.set(false);
Effect::new(move |_| {
if is_holding.get() {
let current_gen = generation.get_value();
leptos::task::spawn_local(async move {
gloo_timers::future::TimeoutFuture::new(hold_duration as u32).await;
if is_holding.get_untracked() {
// Double validation: Is user still holding AND is it the SAME hold attempt?
if is_holding.get_untracked() && generation.get_value() == current_gen {
on_action.run(());
is_holding.set(false);
}