fix(ui): use standard button role for iOS overlays and escalate debug logs
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@@ -117,12 +117,9 @@ pub fn StatusBar() -> impl IntoView {
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<Show when=move || down_menu_open.get() fallback=|| ()>
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<div
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class="fixed inset-0 z-[99] bg-black opacity-0 cursor-pointer"
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role="button"
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tabindex="0"
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on:click=move |e| { e.stop_propagation(); set_down_menu_open.set(false); }
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on:touchstart=move |e| {
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e.stop_propagation();
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e.prevent_default();
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set_down_menu_open.set(false);
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}
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></div>
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</Show>
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@@ -131,7 +128,7 @@ pub fn StatusBar() -> impl IntoView {
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limits.clone().into_iter().map(|(val, label)| {
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let is_active = move || {
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let current = stats.get().down_limit.unwrap_or(0);
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logging::log!("Down Active Check: current={} (i64), val={} (i64), diff={}, match={}",
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logging::error!("Down Active Check: current={} (i64), val={} (i64), diff={}, match={}",
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current,
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val,
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(current - val).abs(),
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@@ -180,12 +177,9 @@ pub fn StatusBar() -> impl IntoView {
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<Show when=move || up_menu_open.get() fallback=|| ()>
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<div
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class="fixed inset-0 z-[99] bg-black opacity-0 cursor-pointer"
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role="button"
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tabindex="0"
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on:click=move |e| { e.stop_propagation(); set_up_menu_open.set(false); }
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on:touchstart=move |e| {
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e.stop_propagation();
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e.prevent_default();
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set_up_menu_open.set(false);
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}
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></div>
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</Show>
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@@ -235,12 +229,9 @@ pub fn StatusBar() -> impl IntoView {
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<Show when=move || theme_open.get() fallback=|| ()>
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<div
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class="fixed inset-0 z-[99] bg-black opacity-0 cursor-pointer"
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role="button"
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tabindex="0"
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on:click=move |e| { e.stop_propagation(); set_theme_open.set(false); }
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on:touchstart=move |e| {
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e.stop_propagation();
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e.prevent_default();
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set_theme_open.set(false);
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}
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></div>
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</Show>
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