feat: implement high-performance CSS-based ButtonAction component
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65
frontend/src/components/ui/button_action.rs
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65
frontend/src/components/ui/button_action.rs
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use leptos::prelude::*;
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use tailwind_fuse::tw_merge;
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use crate::components::ui::button::{Button, ButtonVariant};
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#[component]
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pub fn ButtonAction(
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children: Children,
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#[prop(into)] on_action: Callback<()>,
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#[prop(optional, into)] class: String,
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#[prop(default = 1000)] hold_duration: u64,
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#[prop(default = ButtonVariant::Default)] variant: ButtonVariant,
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) -> impl IntoView {
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let is_holding = RwSignal::new(false);
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let on_down = move |_| is_holding.set(true);
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let on_up = move |_| is_holding.set(false);
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Effect::new(move |_| {
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if is_holding.get() {
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leptos::task::spawn_local(async move {
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gloo_timers::future::TimeoutFuture::new(hold_duration as u32).await;
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if is_holding.get_untracked() {
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on_action.run(());
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is_holding.set(false);
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}
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});
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}
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});
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let merged_class = move || tw_merge!(
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"relative overflow-hidden transition-all active:scale-[0.98]",
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class.clone()
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);
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view! {
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<style>
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"@keyframes button-hold-progress {
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from { width: 0%; }
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to { width: 100%; }
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}
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.animate-button-hold {
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animation: button-hold-progress var(--button-hold-duration) linear forwards;
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}"
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</style>
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<Button
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variant=variant
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class=merged_class()
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attr:style=format!("--button-hold-duration: {}ms", hold_duration)
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on:mousedown=on_down
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on:mouseup=on_up
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on:mouseleave=on_up
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on:touchstart=move |_| is_holding.set(true)
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on:touchend=on_up
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>
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// Progress Overlay
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<Show when=move || is_holding.get()>
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<div class="absolute inset-0 bg-white/20 dark:bg-black/20 pointer-events-none animate-button-hold" />
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</Show>
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<span class="relative z-10 flex items-center justify-center gap-2">
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{children()}
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</span>
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</Button>
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}
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}
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@@ -2,6 +2,7 @@ pub mod accordion;
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pub mod alert_dialog;
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pub mod alert_dialog;
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pub mod badge;
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pub mod badge;
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pub mod button;
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pub mod button;
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pub mod button_action;
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pub mod card;
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pub mod card;
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pub mod checkbox;
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pub mod checkbox;
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pub mod context_menu;
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pub mod context_menu;
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